Okay, thanks, are there any other techniques? Something that preserves the shape of the character in the shadow, also capsule shadows are for indirect light, those pictures show direct light.
EDIT: Well, i just found out about Ray-traced distance field soft shadows, that gives the result as shown in the pics, the only downside is that it’s DX11 only, and the MaxFX’s effect is DX8 and 9.
I wonder how they did that…