How would you make a static mesh object or background image (ie skysphere material) stay the same distance away from the player without resizing?
I’m having kittens trying to resolve this!
If you look at this example when you’re close to the wall the static mesh mountain is smaller:
But when you move further away from the wall the mountain grows longer and you can see additional edge on both sides of the mountain:
So how do you stop this rescaling from happening, is there an easy way as its absolutely critical to my project.
I’ve tried using a skysphere image and it makes no difference, there’s still this parallax that I’m trying to remove, not sure if billboards are the answer?