Hello everyone.
I want to create a system where the loadout and character characteristics change with a certain number of points or elimination. I’ve already tried using the attribute checker, but it just doesn’t work.
Best regards
Hello everyone.
I want to create a system where the loadout and character characteristics change with a certain number of points or elimination. I’ve already tried using the attribute checker, but it just doesn’t work.
Best regards
There’s Gameplay Abilities System (GAS).
Homegrown approach would be to use Actor Components, Data Assets, Data tables.
Hey Enrichoisback,
You may be able to use a tracker with class selectors and class designers.
You may also have to use Player Reference Devices to help if these devices can’t do it alone.
There are only 16 class slots to use, so probably 16 different trackers to track each “level”
Have you set up any class designers yet ?
thank you that helped me . If anyone want a detailed explanation, just ask me
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