How to make another class after a kill/points

Hello everyone.

I want to create a system where the loadout and character characteristics change with a certain number of points or elimination. I’ve already tried using the attribute checker, but it just doesn’t work.

Best regards

There’s Gameplay Abilities System (GAS).

Homegrown approach would be to use Actor Components, Data Assets, Data tables.

1 Like

Hey Enrichoisback,

You may be able to use a tracker with class selectors and class designers.

You may also have to use Player Reference Devices to help if these devices can’t do it alone.

There are only 16 class slots to use, so probably 16 different trackers to track each “level”

Have you set up any class designers yet ?

1 Like

thank you that helped me :slight_smile: . If anyone want a detailed explanation, just ask me

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.