I’m quite new to unreal engine development and I’m wondering how one could achieve an on-screen rendered menu always pointing to a fixed mesh point.
In order to provide a better explanation, please take a look at the following image of what I would like to achieve:
The black circle, line and text is what I need to draw. If I move the character or the camera away, the circle must always encompass the character’s forearm.
Any link to tutorials/resources is also welcome