How to make an object move while in edit mode

I am not sure how to describe this I think the term is “runtime”.

I want to have a sphere (projectile) traveling in large broad circles and I want to see it move (animate) while I am in edit mode, not ‘play’ or ‘simulation’ mode. Much like a particle system will play while in edit mode.

The reason why I want to do this is so I can test out particle projectile trails on an object while in edit mode.

I was able to achieve this by setting up a matinee that started when level loaded and played continuously (looped) Also if I simulated it rather than played it this would give me real time edibility like particles does.