How to make an object cast but not receive static light shadows?

As the Title says:

How can i make an object cast static shadows, but not receive static shadows?

I have created a foliage for a tree.
I dont want to receive it static shadows, but cast them on the ground.

Solution?

I had the same question a few months back, assuming you meant that same as me I don’t think it’s possible I’m afraid: Prevent self shadowing (but still cast on other objects) - Rendering - Unreal Engine Forums

Thanks, thats exactly my problem. Maybe in 4.9…