As the Title says:
How can i make an object cast static shadows, but not receive static shadows?
I have created a foliage for a tree.
I dont want to receive it static shadows, but cast them on the ground.
Solution?
As the Title says:
How can i make an object cast static shadows, but not receive static shadows?
I have created a foliage for a tree.
I dont want to receive it static shadows, but cast them on the ground.
Solution?
I had the same question a few months back, assuming you meant that same as me I don’t think it’s possible I’m afraid: Prevent self shadowing (but still cast on other objects) - Rendering - Unreal Engine Forums
Thanks, thats exactly my problem. Maybe in 4.9…