I follow the steps below:
- I create a new project.
- I create a sphere to which I add a 100% emissive material.
- I build lightning, but it does not affect the scene.
Intel iMac, Radeon Pro. Lumen doesn’t work on Mac yet. This works withtout problems in UE4.
Extrone
(Arjun Subhash)
2
Looks like It’s not bright enough. Try 20 instead of 1.
Thank you very much. I tried it, but it doesn’t work either. It’s as if the whole baking lights system doesn’t work.
It seems that the lightmap is created but not applyed.
![Captura de Pantalla 2022-04-10 a las 13.51.52](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/1/f/91ffbec3560cc1ea1335308dd1ae2a69bca68171.png)
Even in UE4, you have to tune some settings to get emissive object to emit static light
I assume it’s a double whammy in UE5, because the lighting is setup to be dynamic in the first place.
I think it’s a problem with the lightmaps, because global illumination doesn’t work either.
UE4:
UE5:
Same project.