Hello everyone
I need to make a slightly stylized rendering, and I need to access the light buffer. I first tried the post process, but other parameters interfered with the rendering (ex: Niagara Emitter). The results were still quite good, so I would like to edit how the buffer work. Assuming I understand how rendering is done, here is what I would like to do:
Starting from the light buffer
Where each screen’s coordinates has an associated RGB value (maybe RGBA)
Each value is generated by all the lighting sources in the scene
What I will do:
 → Switch from RGB to HSV (for easier computation)
 → Put a square root on the light intensity (what I really want)
 → Going back from HSV to RGB (for obvious reason)
Now i should have a brighter rendering.
I still can imagine few problems like:
Niagara Emitter rendering is made at the same time as the lights one
or before the lights one (may be less problematic)
I hope what I write is understandable, I am not a native English speaker
Have a good day