Hi Guys,
I’ve got a question regarding Skeletal Meshes or animations.
Here is the base Situation:
I’ve got a Plugin which is necessary in my Project. The main ActorComponent of that plugin has to be placed on a SkeletalMeshActor on which it automatically assigns some components to the bones of the root component which is in this case the SkeletalMesh Component.
My Problem is, that I have a component called CSkeletalHand which is a subclass of SkeletalMeshComponent.
Now I have use the plugin with the CSkeletalHand. I do not know how to change the rootcomponent of the SkeletalMeshActor which is a SkeletalMeshComponent. This may be possible since CSkeletalHand is a subclass of the SkeletalMeshComponent and thus provide the same base functionality.
An alternative I thought of could be to synchronize animations since that is important in my case.
I would let the inherit SkeletalMeshComponent and add a custom animation
I would also add the CSkeletalHandComponent with its animation.
When both components have the same skeletal meshes, it should be possible to synchronize animations or not?
Then I would programm the custom animation to mimic the animation on the inherit SkeletalMeshComponent.
However, I do not know how to implement any of these ideas. I’m also open to new approaches.
In the worst case, I have to change the the Code of the plugin, but I would like to avoid this if possible.
So any ideas?