How to make a SET node in blueprints?

I am really new at blueprints and I want to render more passes of light in path tracer render, so I found this explanation in UE documentation but I’m not getting it. How can I do this “SET” node with “settings” and “target” inputs?

Drag off the ‘make post process settings’ and look for ‘set settings’.

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Hey, tried this but none of them are the correct “set” that is in the UE documentation image.
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Hey @Imbella

drag off the PPV AOV reference and look for SetSettings. You want to set the Settings in PPV AOV, that’s why this shows up as the Target. You need to have the PPV AOV reference for this. Another example:

I try to set the Direction inside my BP_Character, so the character is my target
image

I found out! It was the “context sensitive” box checked that was hiding the “set settings” node. Thank you!

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hey man, did you making a render pass to use with path tracing? i have few things to ask because i still struggling with it.

Did you get this BP working with MRQ? I’m trying to create a specular render pass for Pathtracer, but cannot figure out what the PPV AOV node is. What do I need to do to create the PPV AOV node? Any help is greatly appreciated.