hi, i am prithvi
i did like to ask how would i allow player to autosave game when he completes a level and reaches next level (level is completed when player reaches a flag like mesh) and make a level select menu?
thanks and regards.
hi, i am prithvi
i did like to ask how would i allow player to autosave game when he completes a level and reaches next level (level is completed when player reaches a flag like mesh) and make a level select menu?
thanks and regards.
Hi prithvi,
You should consider what you want to save first, is it some score? health? positions of items?. See save game documentation for a guide on the actual saving process and how to call it in blueprint and c++.
For the flag, you can use a trigger actor which will call the save function you created and then show the level select.
For level select you can follow for example this tutorial on how to rig up a UMG widget for level select.