How to make a ribbon particle flat on the floor in Cascade?

I need a ribbon particle to appear right on top of the floor, as if it was laying on top of it in a parallel way. Camera facing won’t display it properly, and both Source and World Render Axis make the trail stand on the floor in a perpendicular way. Is there a way to align the ribbon correctly ?

Hi,
I have the exact same problem.
![alt text][1]
Do you find the way to fix that?
Anybody can help?
Thx

In Ribbon Data > Render Axis Source Up
Then rotate the Particle System Component.
So, just like it must be.

In Ribbon Data > Render Axis Source Up
Then rotate the Particle System Component.
So, just like it must be.

Yeah, I suppose that works fine, but I would have preferred to not have to rotate the whole particle system component, since there’s other emitters in the system, but it does give the intended result.