So I’m trying to create randomly-generated buildings from modular sections and I’m having trouble randomizing each instance. Essentially, I want each instanced static mesh I create to be a randomly generated mesh, but I can’t seem to find any information on how to do that in blueprints. Any and all suggestions are much appreciated!
Thanks for replying! I’ve already got that far but I can’t figure out how to make each instance a different random mesh. With that, it randomly gets 1 mesh and sets all instances to that.
I see - you need to create a unique ISMC/HIMC for each type and create instances from them - you can create a Map of StaticMeshes->ISMC/HISMC to find the correct one when choosing a random mesh…
That sounds perfect! How would I go about that?
Use that blueprint, but call it in the Construction script.
Assign the randomly selected mesh to the static mesh component mesh property.
This will make each instance have a random mesh.
That worked like a charm thanks!

