How to make a particle die after reaching target actor?


I am trying to create a particle emitter where the particles go from source actor to target actor. So far I have managed to make them go from source to target, but what I would like to achieve is for the particles to die once they “hit” the end/target actor.

I know I can specify a lifetime, but I do not want it to be a second/time specific, instead I want the lifetime to last until the particle hits the target.

Is this doable?

Here is a picture of a beam with a second emitter that creates a “pulse” effect:

My aim is to make that pulse effect to go from start to finish, and die + repeat.

Have you tried using a Collision module? I dont know how it works with beam type but thats what comes to mind other than making the particle an actor BP and setting up a different system.