How to make a niagara sim to simulate heat coming from fresh food

I’m making a kitchen scene where I want to simulate steam coming out from a utensil and food like this

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I’m using this niagara system as base

I’m totally new to niagara and all I could was follow the tutorial and copy it, I tried to change some parameters but it didn’t act like it should, can anyone show me what I should learn to mimic this effect in unreal

Thank You.

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Hello FiresfistAce, thank you for posting.

There are quite a few parameters you can tinker with and I encourage you do to so.
I noticed the images you are using as examples arent ones taken in engine. Not a bad thing, just noticed that and found it good inspiration.

While these values will not give you the exact effect you need for the steam, I find this to be a good start using the tutorial you started with.

Particle Spawn:
Point Attributes -Lifetime: Min 5/Max 10
Sprite Attributes Uniform Sprite Size- Min 20/Max 50
Add Velocity Min[Z] 2/Max[Z] 20 | Min[Y].4/Max[Y] 1.0

Spawn Rate 10
Initialize Particle: Lifetime Min 5 /Max 10
Initialize Particle/Sprite Attributes: Uniform Sprite size Min 25/Max 50
Sprite Rotation Mode: Min 0/Max 160

PARTICLE UPDATE:
Sprite Rotation Rate- Min -5/ Max 5
Scale Sprite Size- (Non Uniform Curve) [x] 0.4/[Y] 1.0
Drag 10
Dynamic Material Parameters-
-Smoke Power: Min 2/Max 14
Everything else on this stack stays just like in the tutorial.

I hope this helps.

Thanks a lot man, I tried your suggested settings and parameters and I got a result like how I wanted it to be

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