I need to save game data to the disk. Does UE have a way to make a new directory if it does not exist on WINDOWS.
Thanks for the suggestion, unfortunately it has not fixed my problem. That IPlatFormFile CreateDirectory function is pure virtual. It looks like there is a Unix implementation for it, but I cant find a windows implementation. I also cant find that Made Directory blueprint node in my node selector, very weird.
There’s probably a way to get at the current platforms implementation of the IPlatformFile interface. If you search that in code you’ll probably find examples of how it’s done normally.