I’m trying to make a mirror, but Unreal can reflect correct, is this a limitation to Luen? Or is it something to do with the camera, since reflection something need the object in the camera view to render
here are my settings:
I’m trying to make a mirror, but Unreal can reflect correct, is this a limitation to Luen? Or is it something to do with the camera, since reflection something need the object in the camera view to render
here are my settings:
On this image can you see the reflection, it is ok on the side but bad in front wiev.
Allso all motion blur is off
You need to use hardware raytracing with Lumen to get reasonable mirror reflections.
Skeletal meshes will only reflect from screen traces in software mode as they have no mesh distance fields, and as a result they have no representation in the Lumen scene.
I works better now, but the character is black, what did you mean with software mode?