Hi everyone,
how do i make a normal game-menu, that is just visible on the screen and not in VR?
Szenario: one person is in VR and the other person is choosing the level.
Thanks for answering -
Hi everyone,
how do i make a normal game-menu, that is just visible on the screen and not in VR?
Szenario: one person is in VR and the other person is choosing the level.
Thanks for answering -
Not sure if it is possible. You usually mirror what is in VR (for either right/left eye) to the screen (not a separate rendering) which is rendered by the camera. What you are asking is possibly somewhat a split screen for 2 players. Not sure if that will work in VR.
anybody has ideas on this?
I need a menu that controls VR game but not shown on the VR…
Yep, this can be done. Depending on what you’re wanting to do, it’s pretty easy. Since you mentioned that another person would be involved, it’s not as easy as just detecting a single person though, since you will need to have networking between the two devices.
However, the node I usually use is the Is Head Mounted Display Enabled. If true, then do not show the 2d UI. If it reports false, then show the UI. Another one that you could use is the Get HMDWorn State. I would be reluctant to use this one though as not all HMD’s may report the state.
Something else I was seeing while getting the node names, was using a spectator screen. This is something to look in to, though it’s probably the monitor mirroring command we used to have some time ago.