By other options i meant mettalic, specular and roughness. When i choosing translucent mode i losing them!
you could use the masked mode and use dither temporal aa
You can achieve transparency through the methods mentioned by IndieGameCove, but if you want to use the Metallic, Specular and Roughness nodes while still utilizing a Material with the Blend Mode of Transparent, then you will need to set the “Lighting Mode” in the “Translucency” section to “Surface Translucency Volume.”
This setting can be seen in this screenshot:
This will activate those nodes.
Hope that helps.
Thanks! This is exactly was what i need! Can’t believe i didn’t look there before…
Glad to help!