How to make a material that reflecting light to other object or plane?

Hello, I am a beginner for UE5.
I am trying to make a material that reflecting light to other object or plane.
I tried to make a material with the previous question, But it didn’t work well.
I want to know what the problem is. Material? Environment? Spot light?

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It doesn’t work like that. There is some bounced light, but you don’t get a visible beam bouncing from one object to another.

If you want to have that kind of effect, you have to fake it with particle systems

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Your first problem is that the material is black. Make both materials white to see the maximum effect.
Also remove the metallic. I’ve found Lumen bounces less light off of metallic surfaces (because it doesn’t support caustic reflections currently).

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Hi @DJ_Yeo,

The above users are both correct. If you are using lumen, it mimics real-world bounce lighting, and adjusting your materials to mimic this might get some light to show up on your other mesh. However, if you are looking to mimic something like light reflecting off of a mirror, this will not be nearly strong enough nor defined enough.

The laser method is a great solution to this problem. If you are looking for something to fake reflecting light a little more realistically, you could potentially create a similar solution with a chain of spotlights instead of a laser mesh.

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