So this is what I want, I would like to start my game as any other game, to show 2 or 3 splash screens (like the unreal logo) and then show my main menu.
For this, I created a level on which I will reproduce widget after widget.
The problem I see, the actor keeps spawning when the game starts, and IF I try to start 8 instances to try multiplayer, I can see 8 spawned actors on all windows.
How can I avoid spawning actors, I already deleted the StartPoint but keeps spawing anyways.
Great, I see player doesn´t spawn anymore, but later when I want to start the game, how can I set back my game mode? (programatically with blueprint code)
NEVERMIND! I just learned that this Global setting can be changed also on each level by using the WorldSettings, So I can restore the GameMode on desired playable levels. Thank you very much.
theres really no need to set the game mode to something different as they mentioned, instead you just want to set an override for the menu level. to set the override, with the level you wish to override the gamemode in open click the blueprints button near the top, then near the bottom you will see world override. if you set the world override to a different game mode it will only use that game mode in that one level, all other levels will use the default unless you set overrides for them too.