how to make a hollow sphere in UE5?
I wanted to do what is in the image below but complete
Hi MasterMLF,
This can be accomplished with the new Mesh Modeling Tools.
- Be sure that ‘Modeling Tools Editor Mode’ plugin is enabled
- Use Modeling Mode to Create 2 spheres of different sizes (Set Pivot Location for these spheres to ‘center’)
- Select both spheres and set them to the same location
- With both spheres still selected use the MshBool tool to chop the center out of the sphere.
Then turn on ‘unlit’ viewmode and fly your camera into the sphere. You are now ready to begin a new life living inside of a pingpong ball.
ahahhahahaha thnks
Making a hollow sphere is pretty easy. But make a collision mesh for it’s interior seems impossible…
Hello Mad_A1chem1st,
I just built a new hollow sphere and dropped the BP_FirstPersonCharacter from the first person template in and everything is working as expected.
By default the Boolean Output Meshs ‘Collision Complexity’ is set to “Use Complex Collision As Simple” - also, there are 0 collision primitives on the mesh (since it’s using the complex geometry for collision)
Hope that helps
Did you ever find a soution? im having the same, interior of the sphere has no collision mesh, problem.
Hello, Welcome to the Forums.
As long as your collision is set to “Use Complex Collision As Simple”, it should use the actual geometry as collision. (No extra/alternative collision shapes needed).