Hollow Cylinder Barriers?

I aspire to understand the last half of your post Canary :wink:

On the topic of custom hollow shapes, this reminds me of a similar post I made. (No Trigonometries involved :triangular_ruler: )

The UEFN collision default is ‘Use Complex (actual geometry) as Simple’ , so the shape you make should act as a barrier without needing to change any other collision settings.