Hey there! I’ve been trying to get this legacy tone mapper emissive glow in UEFN for the last couple of days, but I haven’t had much luck with it.
I’ve checked out several articles on adjusting the Filmic Tonemapper properties in UE5 through the process volume, but it looks like the Film settings aren’t even available in UEFN.
What I’m aiming for is a subtle glow (check out the image below) around objects while keeping the object’s color intact. I want to boost the emissive color intensity in the material without washing out the object’s color. I’m kinda stuck on how to get that effect.
If you have any tips or suggestions, I’d really appreciate it! Thanks!