How to make a custom lootpool for my maps?

Hello,

I am making a battle royale and I come to a work block. Three things. One, I have been trying to set up a custom loot pool w/ working chests and floor loot. Next, is how do I make my foliage not make a collidable box around them, when I should be able to run or walk through them. And lastly, how do I make roads cause I do not understand splines at all. If someone can help me understand settings and other features, it would much appreciated.

Thanks in advance,
Baldwyn

Hello, Welcome to the Forums.

This tutorial just came out recently about custom loot pools for chests. (Although I do recognize that asking someone to dive into Verse is a big step)

You may be experiencing a longstanding foliage bug. Does disabling collision in the details do nothing? (You could also try selecting the mesh component and disabling collision there)

For roads - Check the learning hub or search - youtube search for “uefn roads” and you’ll find some tutorials to try.

Happy to chat more about any of those aspects.

Hi thanks a lot for the help, it is much appreciated. But, do you have an idea with the chest loot pool that doesn’t consist of coding? If not that is fine, I just know I am not good with coding at all.