How to make a cube or box collision that is parented to TPC not rotate when the player does.

Hi, I want a box collision to not be able to rotate when the player rotates. This is for a beat em style game. So for example, if there is a cube or box collision visible right in front of the player, when he looks left or right, that box collision will stay in the same spot. Yet it is still parented to the player if he moves it will still follow him. How can I accomplish this? Thanks

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This:


You’re making vantage points the enemies can attack you from?

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Thanks Everynone!

Sort of, I am trying to figure out the mechanism on beat em ups for the NPCs to move behind the player. You can read about it here and I would love to hear your ideas on it.

I did already. But everything I could come up with in my head seemed dirty. There’s probably a neat elegant solution but I’d need to sit down and tinker.


When it comes to those boxes:

Have the enemies query the player for an empty box, if so → move there. That’s the dirty way.

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Ok, yeah, it still hasen’t quite come to me yet but I’m getting there.