How to make a CLIPSPACE MASK

at material level ( not global ) I need to maskout the near at distance 20 cm ( default is 10 ) ; the work should be “ScreenSpace” like how the clipplane near works.

I assume it require getting the pixel value as distance of the worldspace to the screenspace( a ) then the custom nearclip distance from worldspace to screenspace( b ). and if the a> b then 1 otherwise 0 ; I do not have great experience with converting into screenspace any help ?

( I tired the worldspace mask around the camera but it gives a spherical region near my camera which looks like circular region when more than 90 FOV because the mask was at worldpsace )