Hey all! I have a simple sprite burst with this Add Velocity module:
Random Range Vector
Min: X -150, Y -150, Z -30
Max: X 150, Y 150, Z 30
The resulting puff of smoke ends up being a square:
Any idea what I should do to make it a circle?
Following question, how would I go about making it puff into a ring? So instead of a equally filled smoke area, I’d like it to look like a ring/donut as the final shape.
I’d need to make a… double range? (I.E For X, -150 to -100 or 100 to 150. Instead of -150 to 150). How on earth do I do that.