Hey guys, i’m new here and with unreal engine 4, and before I start my project in UE4 i’d like to do all of the modeling, i’m using maya for the scene and Zbrush for the characters.
As for the scene I have been careful on the number of polygons I use for every object before I set everything up. Even if i know that with some scripts I’ll be able to delete and create some objects in game, I’d like to know how many polygons is it recommended to have on screen for a PC game ? I haven’t found any precise answer on the internet that’s why i’m here.
And for my second question, concerning the characters, I’ve read that it’s recommended to have something around 30k polygons, which seems really low.
So, how many polygons is it recommended for a character ? And if it’s really 30k, how do I make some details, with Zbrush, a character with 30k polygons looks like a silouhette with not much details, Do I have to retopologize it after ?
Thanks for the future answers !