So as simply as possible to avoid instant downvotes:
My Zero-G character STOPS suddenly when the head collider touches any wall etc. I simply want it to act as Physics would dictate, to bounce off a bit if at near ~90° oblique angle or to glide to a stop if hitting wall at an ~170° obtuse angle. Here is my Blueprint: https://www.sendspace.com/file/9d5tj5
More (ancillary) info for people who either simply care about others OR don’t think the written word is a personal ATTACK and downvote for making them read:
I have been on forums with this ONE GAME KILLING QUESTION for 2 months. I got vague clues and hints. I have spent real $, or found trial access to blueprint tutorials from Lynda, and Digital Tutors, and a general Udemy Tut., I bought a $50 book called: ‘Blueprints: Visual Scripting in Unreal Engine’ SO: Now I know how to do pickups, Toggle lights, change materials and turn damage from Pain Zones into declining heath. ALL THE THINGS I HAD ALREADY LEARNED FOR FREE!
But NOTHING about how to make a character bounce off a wall, or even any real clues, that level of diagnostics takes YEARS of working with the engine. The tutorials are vague, non-specific overviews. If I need to figure out EVERYHING THERE IS TO KNOW ABOUT PHYSICS IN UNREAL so I can fix one small problem, I would be better off shelving the game I spent 6 months working on in VR Editor to make a complex giant world, and do something different.
I’m sure all of you learned the tool instantly and never needed help.
I am trying to get off disability, and rebuild my graphic art career by working on unique VR games and adventures, . I am going without groceries because I wasted money on BASIC tutorials. I already wish to hell I hadn’t survived the **** cancer. Fought so hard for 3 years of vomiting and dry heaving 16 hours a day from one failed chemo after another. Until my stomach muscles wouldn’t let me sit up. (I know no one cares, but I hope the ugly, broken hate filled **** world is a little nicer to you, after you (statistically) go through the same thing (and I would say ‘hopefully’ survive, but surviving is the real curse in today’s world…) I have made it 95% of the way by myself, can’t anyone have enough human (or Fellow Game Dev) compassion to help me get over the final hump?
I can offer game credit, game Profit Participation (but is our first game) or any of $30000-$60,000 of Hollywood level assets collected over 25 years working in films in L.A.
I’ve worked on everything from Interstate '76 in '97 to ‘Life of Pi’ in '12. I have 3D Models from Film, TV and games/ I have 10,000 Motion Capture files, Pretty much EVERY Pay 3D Model collection, $10,000 of Kontakt Sound-Libraries, Endless stuff and endless Unreal Assets too. Surely you could use some assets.
Thank you for your time, anyone who read this far. Robert.