There is a Disable Input Node that you could use to temporarily disable the player’s input until you land. (Bool it with a isFalling
Boolean or something).
Here is also a thread that tries to achieve your problem. Maybe the solution can be found there?
My first instinct would be to get a Linetrace based solution. Basically, create a linetrace into my bounce direction and apply some force. This should push you into the right direction.