How to make a character bounce off of a wall after jumping (I.E. Jump King)

There is a Disable Input Node that you could use to temporarily disable the player’s input until you land. (Bool it with a isFalling Boolean or something).

Here is also a thread that tries to achieve your problem. Maybe the solution can be found there?

My first instinct would be to get a Linetrace based solution. Basically, create a linetrace into my bounce direction and apply some force. This should push you into the right direction.

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