Thanks for taking the time to answer this and making the pics and video, I really appreciate it. I’m assuming that you used the third method “CAC” in your video example. I started a new third person template to try your steps exactly.
I made a blueprint (actor), opened it, went to viewport, added a camera, move it to the scene root and got rid of the white dot that is there by default, compiled and saved and closed it.
Opened up the third person character BP, went to the viewport, added a “child actor component”, and set it to absolute location and rotation as you showed.
Actually, I may have set the wrong setting for absolute location, its the little arrow in the main transform.
I went ahead and deleted the follow camera of the player, and I see now what you mean about no need to drag it in the world, it generates itself in the world.
Unfortunately, it is not working for me…
It sort of is acting like there is no camera so camera view is like at center of the mesh if you know what I mean. Not sure what I did wrong. But again, assuming you used the CAC method of the two suggested for your video, do I need to do anything in the level BP to set view target?
I will try the attach methods later and see if I have any luck with those.
–Edit-- I had more than one pic to show but I was again hit with the error message posting this saying it is a “new” account and new users cannot post more than 1 attachment, not sure what that is about, this account is over a year old with well over 100-150 post and comments.