How to make a camera pointing to where my character was.

HI, I have a 2d platformer character, when it dies it’s destroyed and when that happens the viewport zooms to nowhere/ points to nowhere.
Is there a Way to create a camera pointing to where the character was before being destroyed? C++ only please.

Hey there @Ramirojos! Is your camera attached to the actor that’s being destroyed? It’s usually recommended not to destroy the actor itself, but instead hide it and reset it’s necessary variables. If you destroy the possessed actor with the camera attached, you will fall back to the default camera position.