How to make a auto graphic system using scanning hardware? / Solved

Hello. I want to make a auto graphic system. It must scan the hardware and select the best option. For example if PC is a potato, it must set the shadows to 0. If PC is good, it must set the shadows 3.
I tried to find a CPU Speed Node, but it’s not implemented in the Unreal Engine. AI said you must write in C++, but i don’t know how to use C++. Can anyone help?

The engine will automatically scale for you, but you can also use the ‘run hardware benchmark’ node to specifically find the best settings. AI gets it wrong again :smiley:

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Dude you are a lifesaver! Even ChatGPT haven’t did it, but u made it! Thank you so much!

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