How to maintain texture clarity at a distance?

Alright, so I played with the mip bias, but it wasn’t clear to me how much of an effect it was making. However, this lead me down a rabbit hole that brought me to an acceptable solution. I changed the Anti-Aliasing method of the project to MSAA (from TemporalAA), and as long as I render an image large enough that I can scale it down to reduce the aliasing I’m getting a much better result.

If anyone has similar problems, here’s the video that I thought explained it well, and quickly:

290174-antialiasing.jpg