**Hello everyone, **
I’m working on a VR project in which I’d like to have the character be able to get in and out of a spaceship.
In order to do that I have two character pawns, one with movement inputs to walk around and another one without inside the spaceship.
The problem I’m facing is when I possess the static pawn in the spaceship, there is an offset on the camera based on my position in my real room.
I can’t figure out a way to have the camera precisely where I want it to be without the use of the Reset orientation and position node which then messes up the height of the camera until I restart the engine.
**I’ve been looking for a solution and struggling with this issue for a while so if someone could point me at a tutorial or documentation on how to do that, that would be great. **
**Thanks in advance **
Olivier