I have subdivided meshes for tessellation and for every such mesh I have unsubdivided mesh as a last LOD. On the lowest graphics settings tessellation is disabled, so there’s no reason to have a high-poly mesh. Is there any way to lock LevelArchitecture group on LOD3 (low-poly LOD) permanently?
Bump,…
I figured that I can force specific LOD through a blueprint for every object individually. It’s pretty irrational and I need to reference every complex object in scene, but it works
However if anybody here knows how to do it for the whole LodGroup at once, I’ll really appreciate it