How to lock LOD group level

I have subdivided meshes for tessellation and for every such mesh I have unsubdivided mesh as a last LOD. On the lowest graphics settings tessellation is disabled, so there’s no reason to have a high-poly mesh. Is there any way to lock LevelArchitecture group on LOD3 (low-poly LOD) permanently?

Bump,…

I figured that I can force specific LOD through a blueprint for every object individually. It’s pretty irrational and I need to reference every complex object in scene, but it works
However if anybody here knows how to do it for the whole LodGroup at once, I’ll really appreciate it

Try ConsoleVariable r.ForceLOD.