How to lock axis of niagara sprite emitter?

Nice one Ryujin.
The above example has some issue’s I’ve learned pretty much the next day, which wasn’t immediately apparent because I was using a round sprite texture. The sprite will lean left and right even when locked because it’s not aligned.

The version below will generate more stable lock the particle and prevent it from leaning when the camera changes.
The differences are setting the alignment on custom aligned and adding a Particles.SpriteAlignment

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