Hey, sorry BoboMX, I forgot this post…
More than importing assets, what I need is to save game data persistently somewhere, because every time the pixelstream server is disabled everythis is lost. Also needed to play videos, show images and update texts to be accessed runtime, so my client can update content without my intervention.
Anyway, thanks for your answer.
These days I’ve done my research:
To handle text content and users data I’ve made a solution with the RuntimeDataTable plugin. Runtime DataTable in Code Plugins - UE Marketplace
Awesome plugin. Fast and easy.
To use external images there’s a Download Image node. Feed it with an URL and connect the output to a dynamic material instance.
Done.
And for external videos, there’s a StreamVideoSource asset ready to use.
For some unknown reason, images and videos can not be stored in GoogleDrive, but almost any other place is ok.