I’m starting a project that needs to access external data. Images, audio files, csv files with data… Nothing too fancy, but it’s projected to be pixelstreamed. Will run in a server.
I’m told I need to redirect my saves and loads to internet instead of local harddrives.
How can I do that? Been searching for a while but found no turorial, doc or example project to take a look.
In case that you want to download raw file and convert to Unreal Format in realtime, Use FHttpModule. Unfortunately, I don’t remember the process for each file format.
If you want to package content to separate .pak, download and install in real time.
You will need to reverse engineer a bit. See the following
More than importing assets, what I need is to save game data persistently somewhere, because every time the pixelstream server is disabled everythis is lost. Also needed to play videos, show images and update texts to be accessed runtime, so my client can update content without my intervention.