How to load/render assets before I can see it?

Like in this video, the engine loads/render only blocks that I am able to see at that moment.

When I am moving and playing at lower fps <120; there is noticeable flickering from the new blocks loading/rendering.

Is there a way to load/render all assets within a certain radius (even those hidden behind other assents) to avoid flickering?

that’s the occlusion system. not sure howto to tweak it tho. but maybe you can google the buzzword and find a solution. :slight_smile:

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Hi Joske,

I saw the same thing in one of my maps.

What I ended up doing is placing everything inside of a black/unlit cube. (Much less noticeable against a dark background as opposed to sky / bright ground)

It may not be possible in the context of your map, but if you combine sections of cubes into large meshes, that one large mesh would load entirely when seen.

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Hi, I was doing the same thing, but that doesn’t solve the problem so I wasn’t happy with it.

I was trying all the available settings and the solution was to enable “Render CustomDepth Pass”

Here’s the result:

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