How to load physx plugin


I want to create a pawn which has references to the class WheeledVehicle.

But the plugin with the path of the physx code does not seem to be included by default.

How to include the whole plugin so I can use every feature of it?

my include: #include “WheeledVehicle.h” fails because he can not find this file.

Can anyone help me please?

I added a build to my directory but it does not change so far. where do i have to include it so this gets compiled aswell?