How to load physx plugin

Hi,

I want to create a pawn which has references to the class WheeledVehicle.

But the plugin with the path of the physx code does not seem to be included by default.

How to include the whole plugin so I can use every feature of it?

my include: #include “WheeledVehicle.h” fails because he can not find this file.

Can anyone help me please?

I added a build projectname.build.cs to my directory but it does not change so far. where do i have to include it so this gets compiled aswell?