I am trying to make same world generation. I want to load few heightmaps from files and load them to landscapes. Same thing you can do in GUI. Where should I load read data? I have found in ULandscapeComponent function InitHeightmapData() ← if I will load map by this it will work? There is also ReimportHeightmapFilePath in ALandscape, but what is it at all? How to “refresh” this heighmap?
Since nobody ever helps here with this question, I’l do. I managed to make procedural landscape in multiple ways (albeit took me a month of looking throuhg plugins, experimenting, even trying to make my own landscape solution)
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load from texture using: LandscapeTest->LandscapeComponents[i]->SetHeightmap(HeightMap);