How to load BluePrint in GameMode using cpp

Hello,

I want to load BluePrint in GameMode using Cpp.

I can’t get information new unreal version.

How to load ?

I mean want to load in gamemode BeginStart()

you can load it by using staticloadclass function in anywhere if you owned the class path. Such as StaticLoadClass(UClass, NULL, TEXT(“/Game/Blueprint/AIBlueprint.AIBlueprint_C”)).

If your blueprint is one class, not asset. So you’d better load it’s class. If your blueprint is one valid unreal assets(such as, slot animation , montage etc), just use the staticloadobject function instead of staticloadclass.