Hey,Guys.I got a question need to solve. I package a Bluepint (AActor) into a.pak file.when i mount the pak and load the blueprint by LoadObject method it return Null.But if i package a static mesh or a material into the .pak file i can load staticmesh and material correctly.so anyone can help me?
Bump. I’m struggling with it also. My Blueprint is a child of a C++ UObject class.