How to load a skeletal mesh from path, Or load by skeletal mesh name

USkeletalMesh* UMMOUtility::LoadMeshFromPath(const FName& Path)
{
if(Path == NAME_None) return NULL;
//~

return LoadObjFromPath(Path);
}

UFUNCTION(BlueprintCallable, Category = “MMO Utility”)
static USkeletalMesh* LoadMeshFromPath(const FName& Path);

Report errors ,why?