USkeletalMesh* UMMOUtility::LoadMeshFromPath(const FName& Path)
{
if(Path == NAME_None) return NULL;
//~
return LoadObjFromPath(Path);
}
UFUNCTION(BlueprintCallable, Category = “MMO Utility”)
static USkeletalMesh* LoadMeshFromPath(const FName& Path);
Report errors ,why?