How to list contents of Object Reference

  1. loading up a child class as a blueprint, results in the blueprint needing to be compiled so setting up a min/max slider inside the blueprint EDITOR, not the blueprint, do i need to be more specific when i explain? it does let you set up min max in the blueprint EDITOR. for a variable. so the slider inside the blueprint will work as you would want it. THIS IS RHETORICAL though and i dont think they realized it when they wrote it this way? maybe its for another purpose. you cant move the slider and get updates. so the slider accuracy is pointless in the blueprint editor. unless there is a way to re-substantiate the class? so im not longer dealing with the blueprint then the slider is in a detail panel somewhere? ******* inception level ■■■■ i can check a thing on that myself.
  2. trying to get someone to point out where the right file is in the c++ code on answerhub is not likely to be succesful, at least not in the short term (2 hours)
  3. going around the engine and setting up a HUD system so the lights can be modified by icons, is ultimately going to require it to be in-game configurations so that is not “op”
  4. this is more or less where it is.

is this better? am i paying more attention to the fact that you are a real person and not a monkey that can auto process thoughts off of half finished sentences ?

i was just imitating everyone else i swear#
( no seriously im laughing here)