post script, (french) - i left out the part that was important in my description but you seem to have figured it out anyway, not an idiot , there was a $100 bread winner “you have to click on this to do it” that i specifically did not mention.
oh. ■■■■ it was late and i was thinking you had to have a break-out box to get at things.
but you’re right, going the blue wire route will list , apparently? everything in it
though it seems like its listing specific things and not everything, it has what i need.
the funny thing is though if you search for documentation on this you wont find a thing lol.
loading up a child class as a blueprint, results in the blueprint needing to be compiled so setting up a min/max slider inside the blueprint EDITOR, not the blueprint, do i need to be more specific when i explain? it does let you set up min max in the blueprint EDITOR. for a variable. so the slider inside the blueprint will work as you would want it. THIS IS RHETORICAL though and i dont think they realized it when they wrote it this way? maybe its for another purpose. you cant move the slider and get updates. so the slider accuracy is pointless in the blueprint editor. unless there is a way to re-substantiate the class? so im not longer dealing with the blueprint then the slider is in a detail panel somewhere? ******* inception level ■■■■ i can check a thing on that myself.
trying to get someone to point out where the right file is in the c++ code on answerhub is not likely to be succesful, at least not in the short term (2 hours)
going around the engine and setting up a HUD system so the lights can be modified by icons, is ultimately going to require it to be in-game configurations so that is not “op”
this is more or less where it is.
is this better? am i paying more attention to the fact that you are a real person and not a monkey that can auto process thoughts off of half finished sentences ?
i was just imitating everyone else i swear#
( no seriously im laughing here)
ill have to read this some other time, i have NO CLUE what this means. at all. not getting context at all.
not a problem honestly, just saying either try again or ill have to like, get a cipher ring and try again.
man whats with c++ posts here no one is picking up.
two guys in the rest of the “quest”
It should list every Blueprint property there is (variables, components, functions, macros etc.). Basically, everything, you can add to a Blueprint Class can be found there.
There is one instance, where you can’t access a property: that is, if you make such property private manually (you can check the box for variable). You then won’t be able to access it from any other class. There are also specific instances, like that you can’t place a Set node for Read Only variable.
And all those you need to tick manually, so by default you can pretty much access all relevant content. And if you want something, that for some unknown reason doesn’t show up, you can tick of “Context Sensitive”, although, if you can’t find something you think you should be able to find, you are usually just wrong and should check everything in case you messed up something. The system itself is very robust and never breaks in my own experience.