post script, (french) - i left out the part that was important in my description but you seem to have figured it out anyway, not an idiot , there was a $100 bread winner “you have to click on this to do it” that i specifically did not mention.
peace
post script, (french) - i left out the part that was important in my description but you seem to have figured it out anyway, not an idiot , there was a $100 bread winner “you have to click on this to do it” that i specifically did not mention.
peace
oh hey i found a bug in unreal though i will post this elsewhere
oh. ■■■■ it was late and i was thinking you had to have a break-out box to get at things.
but you’re right, going the blue wire route will list , apparently? everything in it
though it seems like its listing specific things and not everything, it has what i need.
the funny thing is though if you search for documentation on this you wont find a thing lol.
is this better? am i paying more attention to the fact that you are a real person and not a monkey that can auto process thoughts off of half finished sentences ?
i was just imitating everyone else i swear#
( no seriously im laughing here)
yeh nah theres no events for that kind of thing.
■■■■.
the funny thing is though if you
search for documentation on this you
wont find a thing lol.
It’s documented, it’s in the Beginner section:
everything in it though it seems like
its listing specific things and not
everything, it has what i need.
Flagging Context Sensitive (explained if you follow the link above) prevents you from using nodes that make no sense for this particular blueprint.
ill have to read this some other time, i have NO CLUE what this means. at all. not getting context at all.
not a problem honestly, just saying either try again or ill have to like, get a cipher ring and try again.
man whats with c++ posts here no one is picking up.
two guys in the rest of the “quest”
It should list every Blueprint property there is (variables, components, functions, macros etc.). Basically, everything, you can add to a Blueprint Class can be found there.
There is one instance, where you can’t access a property: that is, if you make such property private manually (you can check the box for variable). You then won’t be able to access it from any other class. There are also specific instances, like that you can’t place a Set node for Read Only variable.
And all those you need to tick manually, so by default you can pretty much access all relevant content. And if you want something, that for some unknown reason doesn’t show up, you can tick of “Context Sensitive”, although, if you can’t find something you think you should be able to find, you are usually just wrong and should check everything in case you messed up something. The system itself is very robust and never breaks in my own experience.