Im creating a day / night cycle outdoor scene. I have a dynamic light source (sun) and a skylight. How can i get the dynamic shadows to be lighter? (to simulate indirect bounces)
One easy way is to just set the skylight to movable, and adjust its parameters (skylight intensity, etc). You can adjust # of skylight bounces in world settings also if baking lightmaps. I believe the skylight itself is to fake/simulate indirect gi. It can become a pretty convincing setup with several parameters to get the right look…
There is also “Cheap Ambient Lighting” available in the marketplace that simulates some bounce at a low compute cost.
Also VXGI is a usable option at lower settings for ultimate gi.
Adjust the skylight intensity. This will affect the darkness of the dynamic shadows. This is a global effect though.