How to let particle mesh inherit the rotation of its emitter?

For example, I need to make a mesh in particle always match the rotation of a socket of the character. Not only the init mesh rotation, but also the mesh rotation over its life time need to follow the socket each frame. How can I achieve that?

Hi Awesome_Junior_Miss,

The particle mesh should always be following the rotation of the emitter but may have a setting on it to make it move in a different direction after emission (like smoke moving upwards). If the problem is the emitter/mesh not following the rotation of the socket, you should be able to make them a child of the socket itself and they should rotate with the socket automatically as long as you don’t set some kind of offset.

I hope this information can help. If you require more information, please feel free to comment and I can attempt to assist you further.

Have a nice day

Thank you. It’d been solved. The problem was that I turned on the Inherit Parent option in Init Mesh Rotation module. I thought it should be turned on in order to inherit sockets rotation, but that turned out to be wrong :slight_smile: